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ODE*現(xiàn)貨庫(kù)存

閱讀:342        發(fā)布時(shí)間:2017-3-20

ODE*現(xiàn)貨庫(kù)存
ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
Apache ODE (Orchestration Director Engine) software executes business processes written following the WS-BPEL standard. It talks to web services, sending and receiving messages, handling data manipulation and error recovery as described by your process definition. It supports both long and short living process executions to orchestrate all the services that are part of your application.
WS-BPEL (Business Process Execution Language) is an XML-based language defining several constructs to write business processes. It defines a set of basic control structures like conditions or loops as well as elements to invoke web services and receive messages from services. It relies on WSDL to express web services interfaces. Message structures can be manipulated, assigning parts or the whole of them to variables that can in turn be used to send other messages. More about the specification can be found on our BPEL page.
Apache ODE? is a top-level project at the Apache Software Foundation? Through a collaborative and meritocratic development process, Apache projects deliver enterprise-grade, freely available software products that attract large communities of users.
Apache ODE, ODE, Apache, the Apache feather logo, and the Apache ODE project logo are trademarks of The Apache Software Foundation. All other marks mentioned may be trademarks or registered trademarks of their respective owners.
Building from the source is usually for the thick skinned, we try to keep our trunk stable but it's a development environment so we can never guarantee that everything will be smooth. If you rather work with something more stable or if you don't need the latest and greatest, using the latest official distribution is probably a better option.
Open Dynamics Engine (ODE) Community Wiki
Welcome, this is the place where official documentation and community assistance for the Open Dynamics Engine project come to rest. This wiki is not the place for All Things ODE, for that go to ODE's official website, additionally check out the other links at the bottom of the page.
ODE*現(xiàn)貨庫(kù)存
Sections
Manual : This is the ODE user manual, based on Russell Smith's original official manual.
FAQ : That question is itching at the back of your mind, but guess what, we already have the answer!
'HOWTO' Tutorials : Comprehensive guides to describe how to achieve results such as "how do I make a working 4-wheeled vehicle" or "
ODE*現(xiàn)貨庫(kù)存

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